Assassin’s Creed BrotherHood

Generalist QA with an emphasis on audio

Assassin’s Creed BrotherHood was my introduction on the franchise. I started working as generalist QA for walkthroughs and mass bug reporting. My knack and vision for audio was noticed and it ended with the audio director asking me to play the game during the final mix sessions in Ubisoft big sound studio A. I worked very late, but I had the chance to shadow him while he was mixing and fixing issues in Wwise.

    • Going through game feature and game design documents

    • Provide constructive feedback

    • Changelist validations

    • Bug fixing back and forth and comments

    • Reproduce issues in game

    • Daily Builds validation reports

    • Multiplayer Game mode

    • Break the game

    • Mass Bug reports

    • Jira tracking and follow up

    • Create comprehensive reports with video support and screenshot

    • Complete and detailed repro steps

    • Fix Validations

    • Database search

    • Performing walkthrough of specific areas or Quests.

    • Complete game walkhtroughs

    • General bug reporting

    • Scripted events

    • Cinematics

    • Combats

    • Parkour

    • World

    • Walkthroughs

    • Walkthroughs

    • Build validation

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