Assassin’s Creed BrotherHood

Generalist QA with an emphasis on audio

Assassin’s Creed BrotherHood was my introduction on the franchise. I started working as generalist QA for walkthroughs and mass bug reporting. My knack and vision for audio was noticed and it ended with the audio director asking me to play the game during the final mix sessions in Ubisoft big sound studio A. I worked very late, but I had the chance to shadow him while he was mixing and fixing issues in Wwise.

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