Assassin’s Creed BrotherHood
Generalist QA with an emphasis on audio
Assassin’s Creed BrotherHood was my introduction on the franchise. I started working as generalist QA for walkthroughs and mass bug reporting. My knack and vision for audio was noticed and it ended with the audio director asking me to play the game during the final mix sessions in Ubisoft big sound studio A. I worked very late, but I had the chance to shadow him while he was mixing and fixing issues in Wwise.
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Going through game feature and game design documents
Provide constructive feedback
Changelist validations
Bug fixing back and forth and comments
Reproduce issues in game
Daily Builds validation reports
Multiplayer Game mode
Break the game
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Mass Bug reports
Jira tracking and follow up
Create comprehensive reports with video support and screenshot
Complete and detailed repro steps
Fix Validations
Database search
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Performing walkthrough of specific areas or Quests.
Complete game walkhtroughs
General bug reporting
Scripted events
Cinematics
Combats
Parkour
World
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Walkthroughs
Walkthroughs
Build validation