My Mandates
Unkown 9 Awakening is an adventure taking place in the Science fiction Unkown 9 Transmedia universe. It opposes the Leap Years Society and Haroona organic AM powers against the Ascendants who are propulsed by the Dr Matos technologies built to draw the AM power and convert it into weapons and weird devices.
I was recruited by Reflector in order to help them ship their first game. There was a lot of work to do and I had to jump in already existing structures. I covered a lot of ground in two years but giving life to Haroona’s AM powers and Matos technologies was a really fun experience. The audio is one of the strongest aspect of the game.
-
Ambiances creation and integration using Unreal 4 and Wwise ak spatial volumes, space portal and costum RFX blueprint..
-
Main character and several enemies foley sound design.
Implementation in Animation sequencer, Blueprints and code
-
Sound Design and implementation of the UI, Menus and SkillTree menu audio
Implementation using Blueprints and code
Debugging
-
Sound Design and Integration of various gameplay ingredients such as the Quaestar Detectors or the Anti-Stepping Devices.
-
SFX and Foley creation
Implementation using Unreal sequencer tool and level Blueprints
-
Assisted Audio Director define the IP sound signature for the game AM powers and energy waves for marketing purposes
-
Sound track editing
Sound design
Provide IP sound assets to external outsourcers
Adjust Podcast Teasers Mix
-
Audio debugging and polysh of the GamesCom hands on floor demo.
Fix bugs
Soundtrack for costum end of demo scripted event