Audio QA

As the Audio QA I was fully integrated to the Audio team and provided support to all members via different tasks and mandates. My quality control included everything that falls under ambiances, sfx, music, cinematic and voices in the entire game

I helped debugging the game using Wwise profiling tools, editor costum debug tools visual debug displays… and some of my own tricks. I also provided detailed audio tests cases for other testers as well as for external QA ressources.

    • Going through game feature and game design documents

    • Tests and validations of more complexe features in editor

    • Tests and validations of more complexe features in game

    • Sound propagation and Occlusion

    • Game performance watch (CPU, Memory, Soundbank loading)

    • Main Character Foley and animations debuggging

    • Provide constructive feedback

    • Changelist validations

    • Support to audio team members on various systems

    • Bug fixing back and forth and comments

    • Reproduce issues in game

    • Break the game

    • Bug reports

    • Audio bug database management

    • Tasks creations for audio designer

    • Jira tracking and reports

    • Process tests cases issues

    • Jira and bug dispatching to the audio team

    • Bug and tasks creation from game reviews

    • Know the game and learn its debug menus and cheats

    • Performing walkthrough of specific areas or Quests.

    • Scripted events

    • Cinematics

    • Produce Walkthrough test cases for quests and demos

    • Play the game during reviews and create jiras

    • Walkthroughs

    • Produce Walkthrough test cases covering all audio aspects of the demos and its missions

    • Debugging of the scripted events

    • Publications of the reports to higher management and team

    • Bug report and audio team jira database management

    • Shadowing and playing the game during mix session

    • Interior and exterior Ambiances and transitions

    • Ambiances rfx

    • Gameplay feedbacks

    • Combat and weapons sounds

    • Character foley

    • NPCs foley

    • UI & Menus features

    • Voices, Onos, barks, reactions

    • Crowd wallas

    • Music Systems

    • Quests music

    • Scripted events and Cinematic (Foley, SFX, Music, Voices)

    • The list goes on…

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Assassin's Creed Black Flag

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Assassin's Creed Revelations