Audio QA

As the Audio QA I was fully integrated to the Audio team and provided support to all members via different tasks and mandates. My quality control included everything that falls under ambiances, sfx, music, cinematic and voices in the entire game, I also sneaked in a couple integrations.

I helped debugging the game using Wwise profiling tools, editor costum debug tools visual debug displays… and some of my own tricks. I also provided detailed audio tests cases for other testers as well as for external QA ressources.

I also provided training to other QA testers on the project and on other project as well.

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Assassin's Creed Unity

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Assassin's Creed III