My Mandates

Assassin’s Creed Origin was my first project as a full time sound designer.

The level of details in this game is astonishing and recreating the daily life of the citizens brought the game alive. I am really proud of the atmosphere I created through the crowdlife. It is one of the features that people enjoyed a lot, especially the players that played the game for the Egytpian setup.

    • Ambiance integration and debugging of several parts of the map, including biomes and cities

    • Interior location ambiance implementation: Ruins, Temples, Pyramids, caves, underwaters

    • RFX implementation

    • Procedural map painting of water areas

    • Foley creation for crowdlife and artisans based on historical facts and references

    • Foley integration in animations

    • over 150 stations

    • debug and maintenance

    • sound optimizations

    • tracking with animation team

    • Wwise structure creation and maintenance.

    • Sound banks managements

    • Sound creation and integration in Quests scripted events

    • Sound Design of complexe scripted NPC setups like dozen slaves pulling stone blocks or a Theater act.

    • Foley integration for main Quests scripted events

    • sound effect support to mission designers

    • Includes all breakables, interactables, parkour ingredients

    • Battle arenas props

    • Sound Design and Implementation

    • Wwise structure creation and management

    • created and managed loot and inventory system for sound

    • Player feedbacks, like specific enemy archetype in area

    • player detection

    • Wwise structure creation and management

    • Combat, Parkour and Assassinations implementation in animations

    • Maintenance

    • Wwise structure management and maintenance

    • creation and integration of new surfaces materials

    • Arena Bosses

    • Phylakes bounty hunters

    • audio tester ramp up and training

    • create training documents

    • create test cases for tester

    • create test cases for external QA services

The Phylakes terror reign

  • I saw an opportunity for an awesome gameplay feedback when these hunters got in range of the player.

    I took the idea to the gameplay programer and voila! The phylake terror reign was born.

    It brings a sense of emergency and scares the players.

    It is a good example of an effecient and yet simple gameplay loop

    The feature was also used in Valhalla on different characters and enemies

    The youtube comments are pleasant to read ! :)

The Royal Palace - Ambiance

  • Sound creation and implementation

Single sound effect example

  • Sound creation and implementation

Egyptian theater act

  • Created and implemented all foley sounds in the funny dramatic theater act.

Slaves and pryamid setups

  • Sound creation and implementation in animations

    optimization

Royal Cortege

  • Sound creation and implementation in animations

    optimization

The citizen’s life

  • Sound creation and implementation in animations

    optimization

Gladiators and Battle Arena

  • Sound creation and implementation of the following:

    • battle arena ambiance

    • collaboration withe the voice designer for wallas and crowd reactions

    • Boss fight and archetypes sound design and implementation

    • gameplay ingredients and obstacles.

    • UI and results celebrations

Chariots Racing

    • Sound Design and implementation of the followings:

    • Hippodrome ambiance and implementation

    • UI and Racing gameflow loop

    • Chariot Sound Design

    • Collaboration with the Voice designer for Crowd reactions and wallas

    • Race and results celebrations

    • Various traps and obstacles.

The Sound of Egypt

  • Thanks to this youtuber you can enjoy the sound of the game ambiances through out various locations

Ambiance sound of acient Memphis

  • Ambiances were also different from district to district.

    Each district had it’s flavor based on wealth and population type

    Ambiances had full day and night cycles with civilian routines

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Transference - The Walter Test Case

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Assassin's Creed Origin - Egypt Discovery Tour