Transference was an experimental project at the Ubisoft Fun House, in collaboration with Elijah Woods movie production company Spectre Vision. It was my first and only VR project. The game was meant to be a sci-fi jump scare adventure. Even if the game was not a financial success, it was a highly technical prouesse and I had the chance to be mentored by two very experimented Audio Leads. The game was created using Unity and Wwise.

The main core gameplay was that the player could switch between 4 different perspectives of the appartement which represent each family member. The player needed to interact with different objects and resolve puzzles using the VR hand manipulation.

My mandate was to support and assist in creating audio for the game but also bring my experience as an Audio QA while the Audio Director and Technical Lead were handling music, voices, and under the hood technical aspects.

My Mandates

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