My work continued on the Valhalla adventure, I collaborated with the various designers to make the Season passes quests and bring the Settlement Festival to life.
Tombs of the Fallen
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This whole saga was the culmination of various quests through out the game and added over 4 hours of gameplay to the game. In order to be completed the player had to found items and words to unlock secret locations.
The Player was rewarded with the most sough after weapon of the game, Excalibur!
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Sound Design for all Cinematics and Scripted Events
Mission designers support
Make sure the audio content remains coherent across the various quests and locations
Collaboration with the Quest designer for the ISU words and items
DLC Settlements Festivals
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With each new season came a new Festival with new foreign games and activities, including Archery, Horse racing and intrigues
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Audio Support to mission designer
Items and collectible UI audio management
Cinematics and Scripted Events audio support
Tombs of the Fallen cutscenes
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This whole saga was the culmination of various quests through out the game and added over 4 hours of gameplay to the game. In order to be completed the player had to found items and words to unlock secret locations.
The Player was rewarded with the most sough after weapon of the game, Excalibur!
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Sound Design for all Cinematics and Scripted Events
Mission designers support
Make sure the audio content remains coherent across the various quests and locations
Collaboration with the Quest designer for the ISU words and items
DLC Companion, Weapons and Gear sets
DLC Companion, Weapons and Gear sets
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I created sound assets and supported VFX for over 30 new weapon & gear sets.
New Raven companion skin pack, a steam punk robotic raven
Ranging from dragon theme to steampunk themes
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Create sounds to support new VFX
Integrate sounds to new VFX in animation and hard coding using weapon sets