My Mandates

The Discovery tour is a stripped version of the main game but with it’s own quests, UI, menus and activities derived from the main game. I also had to adapt existing gameplay & UI ingredients to fit the new gameflows and systems.

    • Created and integrated ambiances for several regions of the map

    • Ambiance boxes and portals implementation and maintenance in editor

    • Day Cycles Implementation

    • Water map procedural painting for rivers

    • Cities and village ambiances exteriors

    • Castles, Buildings, Ruins, Temples and cavern interiors.

    • Churches Interior ambiances

    • Church Bell system ringing at specific times of day based historical studies

    • Church Bell Alarm and sabotage system during raids.

    • Coordination with Voice Designer for crowd wallas and reactions

    • Foley creation of over 150 NPC crowd stations, workers and citizens activities

    • Regions Main Quest story Arcs ownership and maintenance

    • Support Quests designer in realisation of Quests audio needs

    • Create and Implement SFX in scripted Event and Cinematics

    • Burning and crumbling churches

    • Assieged Castle

    • Follow up on Lvel design team

    • Debug

    • Sound Design and integration of all menu ambiances and audio

    • Sound Design and integration of all UI feedbacks

    • Make sure of the animus legacy IP flavor

  • Foley creation and integration of all in-game citizen activities. Some were civilians doing activities, some were full artisans cycles based on historical context. There was over 150 stations.

  • Sound Design and Integration on all player gameplay feedback systems:

    • Combat player feedbacks

    • Stealth and detection feedbacks

    • Raven Companion gameplay feedbacks

    • Player 6th sense

    • UI and loot system

    • Rewards and celebrations

  • Owernship of of over a 100 gameplay Ingredients like destructibles, collectibles, interactables, loots, parkour, etc …

    • Sound design and integration

    • collaboration with gameplay designer and programmers.

    • Link to other systems like UI

    • debug

  • Parkour

    Assassination

    Navigation

    Horse riding

    Shields

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