Rainbox Six Siege

I was called up to help the audio team as the sole audio QA tester and analyst. I was integrated as full audio team member for the best support. The main new technical feature that R6 was bringing was procedural destruction of the walls, which implied complex procedural sound propagation systems and thorought testing The results were amazing and the audio really transported the game to a next level.

It was one of my favorite projects.

My Mandates

As the sole audio dev tester on the audio team and the project, I had complete owernship and freedom of the game debug.

I ordered an extra workstation and PC to conduct a lot of my own multiplayer tests on top of conducting multiplayer sessions with the other QA members.

I also created numerous test cases that where used by myself, our QA departement and external QA services.

Previous
Previous

Assassin's Creed Origin - Egypt Discovery Tour

Next
Next

Assassin's Creed Unity