Audio QA

As the Audio QA, I was fully part of the Audio team and provided support to all members via different tasks and mandates. My quality control included everything that falls under ambiances, sfx, music, cinematic and voices… the entire game!

I helped debugged the game using Wwise profiling tools, editor costum debug tools visual debug displays… and some of my own tricks. I also provided detailed audio tests cases for other testers as well as for external QA ressources.

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Rainbow Six Siege

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Assassin's Creed Black Flag